As we start 2017, many of us have set forth personal and professional resolutions to take ourselves to the next level in the New Year. From a business perspective, you may be considering ways to improve your company’s bottom line this year, and not surprisingly (to us, anyway), there are a number of ways e-learning solutions can positively impact your company’s profit-loss scenario.
If driving cost savings is one of your resolutions this year, it’s time to consider adding an e-learning solution – or several – to your repertoire of training applications. Chances are you’ll see an immediate impact to your bottom line.
In each issue of our newsletter, we’ll spotlight one of our team members. Next up is Latte Zimmermann, who serves as Neunoia’s Operations Director.
If you’ve spent any time in the e-learning industry, or researching e-learning tool options, you’ve undoubtedly heard the “gamification” buzzword. As veterans in the e-learning industry, we’ve spent a great deal of time diving into the merits and pitfalls of this e-learning tool, and we caution clients to be wary of any trends that promise a “one-size-fits-all” solution. At the end of the day, no two companies are alike, and no two employees are motivated to learn in the same manner.
While gamification can bring a sense of “fun” into the e-learning equation, it is critical to note that not everyone will take to a learning mechanism that involves badges, levels, and leaderboards. In fact, recent research suggests that competition amongst employees can sometimes have the opposite effect of what’s desired; it can actually turn employees off and demotivate them. When creating an e-learning tool for your organization, the most important consideration should be the retention of your learning/training messages by all of your employees, not just a select sub-set who may be familiar with or motivated by gaming.
At the end of the day, you want your company to run more safely, efficiently, and profitably. E-learning systems can help you attain each of these end goals, but you may have to pass over, or reconsider the integration of, trendy techniques such as gamification. When we develop a new e-learning system for our clients, we start from the ground up. Our focus is on building e-learning solutions that mimic the situations that require the skills being taught to employees. Sometimes that allows for techniques like gamification, and sometimes it doesn’t. Before creating any e-learning platform, we suggest that you begin with the end in mind.
We don’t want to come across as anti-gamification. In fact, gamification is one of the many tools in our toolbox that we integrate on behalf of our clients regularly. But we’ve learned our lessons about when and where to incorporate gamification in e-learning solutions. Assuming thoughtful development around motivation and an understanding of current research on engagement is deployed, gamification certainly can be a valuable technique. What you must bear in mind, though, is that content and subject matter need to stay married to design and functionality, ensuring that gamification does not seem out of context to the e-learning users. In many cases, Neunoia recommends implementing gamification as part of a multi-faceted and varied learning culture.